Fingerprint Maze 2004
Materials: wood, software, prism, web cam

Exhibition History:
Playshop, Yerba Buena Center for the Arts 2004
Pond, SF: This Way Please

Technology:
Processing, C++, OpenGL
Dimensions: 12" x 12" x 6"

Collaboration:

Amy Franceschini, David Lu, Michael Swaine

Press:
Spark Feature



An installation that lets one wander through a 3D labyrinth made from one's own scanned fingerprint.
The fingerprint scanner uses a prism, a macro photographic lens, and a webcam to capture live video of one's print.

A Processing application (with some custom Java bits), running in presentation mode, captures live video from the scanner and saves a convolved image to another computer running the Fingerprint Maze game.

An OS X application, written in C++ and OpenGL, picks up fingerprint files and renders them in 3D. For each dark pixel it finds in the image, it places a translucent cube in virtual space.


The labyrinth can be navigated from above, or explored at ground level.

What we made is something between copy machine art and generative architecture.

photos: top view of scanned fingerprint.


 
Sculpture
Lunchbox Lab
Photosynthesis Robot
Rainwater Greywater System
Garden Trike
Bikebarrow
Pogostick Shovel
Seed Library
DIY Algal Hydrogen Bioreactor
Homeland Security Blanket
Botanical Gameboy
Sundial Watches
Solar Music Boxes
Board Game
SeeSaw

Public Projects
F.R.U.I.T. Network
Bingo: Field of Thoughts
Offshoots
Lofoten Game of the Future
Fingerprint Maze
Playshop
Neighborhood Acts
Concurrently
Holding Patterns
The Human Knot


   
Farmers
Amy Franceschini
Michael Swaine
Rich Humphrey
Albert Coleman
Sebastian Stjfl
Stijn Schiffeleers
   
  Futurefarmers: Culivating Consciousness since 1995